Using Conditional GANs to Build Zelda Game Levels | Synced

A team of researchers has proposed a Generative Adversarial Network based model tasked with creating playable and aesthetically appealing game levels for popular action-adventure video game series ...

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Source: Synced | AI Technology & Industry Review

A team of researchers has proposed a Generative Adversarial Network based model tasked with creating playable and aesthetically appealing game levels for popular action-adventure video game series The Legend of Zelda.